Wednesday, September 29, 2010
Monday, September 27, 2010
Thursday, September 9, 2010
Tuesday, September 7, 2010
Sunday, August 22, 2010
Thursday, August 19, 2010
Thursday Doodle
Monday, August 16, 2010
Map Monday
Friday, August 13, 2010
Thursday Doodle
Huge thank-yous to everyone who visited the OwlBear booth at GenCon! As much fun as it was to sell t-shirts and drawings, the best thing was meeting everyone! Gamer people really are the nicest, coolest, and creative-est people! Special thanks to Kurt, Dave, John, and Mrs. Doodle without whom this con couldn't have happened.
Monday, July 26, 2010
Map Monday
Tuesday, July 20, 2010
Suit Up!
D&D Doodle is selling stuff! Come visit our new site -- The OwlBear -- to check out our latest offerings (t-shirts for starters) and stop by The OwlBear Store to pick up a gaming shirt or two, just in time for GenCon!
Monday, May 17, 2010
Map Monday
Sunday, May 9, 2010
Map Monday
A quick and dirty hex map of all the non-hidden places along the Road to Fallcrest, as per Oliver's suggestion.
Whuppin' out this map has got me thinking about the role of the map. It occurs to me there are three map types in D&D: the DM's map -- the one with the goodies only the DM will see -- the players' map -- the one they're putatively drawing while trudging along -- and the prop -- an actual map on actual paper handed to actual people in order to spice up the game.
Having had that thought, I had another map-related thought; none of these blog maps are useful as D&D maps. I mean, clearly they ain't player maps so rule that out. Neither are they props; a prop, imho, is something more archaic, like a pirate's treasure map. Inky. Frayed at the edges. X-marks-the-spot kind of thing. Can any of them be considered DM maps? Mmmmaybe. I mean, quite a few of them have 'eyes only' info, but that's not sufficient for a DM map, really. A DM map needs also to be on a grid/hex in order to convey information to the players in a measurable, standardized way in addition to reavealing all the hidden goodies.
If anything, these maps are akin to development art for movies or video games. Art used for insipiration, but not meant to be actually used in the telling of the story. Which is fine, but I'd also like to make some useful stuff. Maybe blueprint-like DM maps presented along with the corresponding papyrus scroll or message tied to an arrow, that sort of thing. If you, dear reader, have any suggestions I'd love to hear them.
Thursday, April 29, 2010
Sunday, April 11, 2010
Map Monday
Just out of the Vale, the rivergoer meets Rushbottle, a hobbit village built entirely around fording the Rushbottle Rapids.
For this map, the goal was trying to incorporate the hex grid, painting, and a sense of topography. It's tough! Camp Ozbrog is supposed to be up on a hilltop, but without sky to frame things, its all comes down to the rendering.
Monday, March 29, 2010
Map Monday
Tuesday, March 23, 2010
Keep on the Chaos Scar
So this dropped...
"...on the narrow edge between civilization and the hungry dark..."
It's The Keep on the Chaos Scar by Craig Spearing, the latest adventure in Dungeon #176! Head on over to the WotC D&D site to check out the whole shebang. Thanks to Jon Schindehette for what was a totally mellow and fun assignment.
"...on the narrow edge between civilization and the hungry dark..."
It's The Keep on the Chaos Scar by Craig Spearing, the latest adventure in Dungeon #176! Head on over to the WotC D&D site to check out the whole shebang. Thanks to Jon Schindehette for what was a totally mellow and fun assignment.
Thursday, March 11, 2010
Monday, March 8, 2010
The Road to Fallcrest
Friday, February 12, 2010
Monday, February 8, 2010
Tuesday, January 12, 2010
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